Information Design 1

In this class you will learn how to arrange and present Web content. We will study conceptual models, metaphors, and a variety of organizational structures. You will also learn how navigation works, when to use graphic vs. text navigation, how to position navigation on the page, and how to create navigational tools like sitemaps and search. We will also examine the different tools used by Information Designers (especially flowcharts and schematics), and discuss how Information Designers work with Visual Designers and Engineers. Additionally, we will discuss different types of usability testing techniques.

Prerequisites Information Design I:

HTML I or equivalent experience is required.
Writing and visual design experience (see Graphic Design I) is strongly recommended.
Experience with Visio, Fireworks, Omnigraffle, or other drawing tools is strongly recommended.

Textbook:

Wodtke, C. (2003) Information Architecture: Blueprints for the Web. New Riders Press.

Information Design 2

A continuation of Information Design for the Web I, this class delves more deeply into the world of Information Design with an emphasis on representing the structure and interactions of more complex and dynamic sites. We will discuss techniques for diagramming user experience, representing dynamic interactions in schematics, rapid prototyping, and more extensive usability techniques including creating click-through prototypes and conducting heuristics evaluations.

Prerequisites Information Design II:

Successful completion of Information Design for the Web I and sufficient experience with HTML to create simple web pages. Students who have not taken the first class must get permission from the instructor before enrolling. In this class you will be expected to possess an understanding of basic Information Design principles. If you have never studied Information Design or never worked with the common design tools (Visio, Omnigraffle, Illustrator, vector drawing tools, HTML editors), please register for the first class.

Interaction Design

Good interaction design is the foundation of billion-dollar e-businesses. It is a subtle craft that touches on many disciplines and strives to accomplish the most elusive goal -- to anticipate and guide human behavior. A handful of basic principles underlie all good interaction design. In this class, students will be introduced to the principles, apply them to real-world problems, and present and defend their work to a team of colleagues. This course prepares students to work as interaction designers in a business environment.
This class will move beyond the typical web site and discuss interaction design for digital interfaces such as mobile phones, PDAs, other handheld devices, wearable devices, kiosks, DVRs, home media centers, etc.

Prerequisites Interaction Design:

HTML 1 (or equivalent experience) and Photoshop 1 (or other bitmap and/or vector drawing tool experience.)
Experience with Visio, Fireworks, Omnigraffle, or other drawing tools is strongly recommended.

Textbook:

Cooper, A. & Reimann, R. (2007) About Face 3.0: The Essentials of Interaction Design. Wiley, Indianapolis, IN.

Objectives:

At the end of these courses you will have an increased awareness of how we create, organize, present, consume, and interact with information on the Web and through other digital devices. You will have practical knowledge to critique a Web site’s and/or device's ability to engage and inform a user, recommend changes to improve usability, and produce the documentation and deliverables necessary to illustrate and explain your Information Design and Interaction Design recommendations.
Please be aware that these courses will not provide HTML instruction. You are expected to have a working knowledge of HTML prior to taking these courses. You are not expected to have polished graphic and visual design skills, but these skills are helpful and can be used to improve your deliverables.
Design by N.Design Studio, adapted by solidGone.org and IDUX
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