Information Design 1 Syllabus
Week 1: Information Design, Inventories, and Personas
Topics:
- Information Design (ID), Information Architecture (IA), User Experience Design (UXD)
- Debunking Ten UX Myths (wiki)
- Content and features inventories
- Personas and motivations: Who, what, and why?
Readings:
Chapter 2: Balancing Acts - Users, Technology, and Business
Chapter 6: From A to C by Way of B (pp. 123 - 145)
Great Designs Should Be Experienced and Not Seen (HTML)
Exercises:
- Creating personas and identifying motivations and needs
- Creating a content and feature inventory
Assignment:
Example Site:
Project Sites:
Group 2: Feeling Good
Group 3: Southern Grace Farms
Group 4: Confusion Hill
Group 5: Steel City Disc Jockey
Group 6: Jacob's World Famous Andouille Sausage
Group 7: Morgus the Magnificent
Group 8: The Academy of Kung Fu
Sample Sites:
Kazamura Cave Tours
Wellington Southern Bays Historical Society
Warren County Kustoms
Northbridge Police
Hometown Favorites Groceries, Candy, and Gifts
Confusion Hill
Ability Consultants
The Academy of Kung Fu
Cypress Auto Center
Feeling Good
Houdini Tribute
Canton Trade Days
Morgus the Magnificent
Nawlins' Gifts
Mardi Gras Coconuts
Jacob's World Famous Andouille Sausage
Steel City Disc Jockey
Discount Tool Rentals
Carbon County News
The Praire Rose Inn
Triangle Ranch Bed and Breakfast
Greenville Chamber of Commerce
Hardy Farms Peanuts
Southern Grace Farms
SunHeat Infrared Heaters
Truly Bad Sites:
George Hutchins for Congress
Ski Utah Rentals
Medijate
Fuldans
Aquateen Hungerforce - The Movie
Ling's Cars
Ron Oslund's Homepage
Fabric Land
Human Resources and OD Consultancy
HavenWorks
Ingenfeld
Cyber D-Sign Clan
ROGER Art
Franz
One Global Community
Paperrad
MSY Technology
Gaging
Web King Internet Services
Make your own site bad with the Geocities-izer!
Finally, Save the Words is not truly bad but certainly not easy to use.
(Temporarily) Retired Sites:
Imperial Tea Garden
Mercer Memorial Day 500
21st Century Health Club
The Houdini Museum
Angkor Borei Restaurant
Infectious Disease T-Shirts
Dog Beach Dog Wash
Mountain Meadow RV Park
Chicken, Alaska
Puppy Dog Web
Dinghy Insurance
Week 2: Site Architecture
Topics:
- Site Architecture
- Navigation Systems
Readings:
Chapter 3: Sock Drawers and CD Racks - Everything Must Be Organized
Chapter 4: A Bricklayer's View of Information Architecture (Optional for those of you interested in learning more about taxonomies and metadata)
Exercises:
Example Site:
Assignment:
Week 3: Work Flows for User Experience
Topics:
- Work flows (for example site)
- Interaction Design (IxD)
Readings:
Chapter 6: From A to C by Way of B (pp. 146-154)
Interaction Elasticity (How many clicks are too many?)
Modeling User Workflows (PDF)
Exercises:
For the Art & Orchids Bed and Breakfast site, create a workflow for site visitors who want to add a comment to the online guestbook. Include form fields for: Name, email, URL (optional), city, dates of stay, comment, and a Captcha (to verify humanity)
Guestbook Workflow (Image)
Assignment:
Week 4: Schematics / Wireframes I
Topics:
- Homepage
- Static content pages
Readings:
Chapter 7: From Box to Page
Chapter 8: The Tao of Navigation
Wireframing Benefits (HTML)
Design Psychology by Andy Rutledge (HTML)
Information Design Patterns (HTML)
Design Patterns, Standard, and Memes (PDF)
Designing with a Grid-Based Approach (HTML)
Grids are Good (PDF)
The Grid System (HTML)
Exercises:
Assignment:
Week 5: Schematics / Wireframes II
Topics:
- Interactivity
- Form elements and form pages
- Dynamic content pages
Readings:
Chapter 5: Search and Ye Shall Find
The Future of Wireframes (HTML)
Human Interface Guidelines (HTML)
Gradual Engagement (HTML)
Web Forms Best Practices (PDF)
Web Application Form Design I (HTML)
Web Application Form Design II (HTML)
Previous and Next Actions in Web Forms (HTML)
Label Placement in Forms (HTML)
Examples:
(Here are screenshots in case the site is no longer live: Hide and Show
Exercises:
Assignment:
Week 6: Schematics / Wireframes III
Topics:
- Error handling and messages
- Never blame the visitor
- What went wrong?
- Why did it happen?
- How do I fix it?
- Modal "hop-ups", windows, and dialogs
- Wizards and guided processes
- Linear vs. non-linear
- Underlying logic (branching tree)
- Making complex tasks approachable and manageable
Readings:
Chapter 1: First Principles
Exercises:
Assignment:
Week 7: Usability
Topics:
- Usability Techniques
- Paper Prototypes
Readings:
Chapter 9: Architecting Social Spaces
Exercises:
Marusan Pantry (HTML, Japanese)
Assignment:
Week 8: Final Design Review
Topics:
- Mock Usability Testing
- Project Design Review
Readings:
Chapter 10: All Together Now
Chapter 11: And in the End
Exercises: