Animation
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(:Summary:Contains the 'action' links (like Browse, Edit, History, etc.), placed at the top of the page, see site page actions:) (:comment This page can be somewhat complex to figure out the first time you see it. Its contents are documented at PmWiki.SitePageActions if you need help. :) * View * Edit * History * Print
(:nl:)!! Principles of Animation
'''1. Squash and Stretch''' ->Defining the rigidity and mass of an object by distorting its shape during an action.
'''2. Timing''' ->Spacing actions to define the weight and size of objects and the personality of character.
'''3. Anticipation''' ->The preparation for an action.
'''4. Staging''' ->Presenting an idea so that it is unmistakably clear.
'''5. Follow Through and Overlapping Action''' ->The termination of an action and establishing it relationship to the next action.
'''6. Straight Ahead Action and Pose-To-Pose Action''' ->The two contrasting approaches to the creation of movement.
'''7. Slow In and Out''' ->The spacing of the inbetween frames to achieve subtlety of timing and movement.
'''8. Arcs''' ->The visual path of action for natural movement.
'''9. Exaggeration''' ->Accentuating the essence of an idea via the design and the action.
'''10. Secondary Action''' ->The action of an object resulting from another action.
'''11. Appeal''' ->Creating a design or an action that the audience enjoys watching.
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Sources:
3D Ark: The Principles of Animation
Principles of Traditional Animation(:nl:)