(:Summary:Contains the 'action' links (like Browse, Edit, History, etc.), placed at the top of the page, see site page actions:) (:comment This page can be somewhat complex to figure out the first time you see it. Its contents are documented at PmWiki.SitePageActions if you need help. :) * View * Edit * History * Print

(:nl:)!! Principles of Animation

'''1. Squash and Stretch''' ->Defining the rigidity and mass of an object by distorting its shape during an action.

'''2. Timing''' ->Spacing actions to define the weight and size of objects and the personality of character.

'''3. Anticipation''' ->The preparation for an action.

'''4. Staging''' ->Presenting an idea so that it is unmistakably clear.

'''5. Follow Through and Overlapping Action''' ->The termination of an action and establishing it relationship to the next action.

'''6. Straight Ahead Action and Pose-To-Pose Action''' ->The two contrasting approaches to the creation of movement.

'''7. Slow In and Out''' ->The spacing of the inbetween frames to achieve subtlety of timing and movement.

'''8. Arcs''' ->The visual path of action for natural movement.

'''9. Exaggeration''' ->Accentuating the essence of an idea via the design and the action.

'''10. Secondary Action''' ->The action of an object resulting from another action.

'''11. Appeal''' ->Creating a design or an action that the audience enjoys watching.

----

Sources:

3D Ark: The Principles of Animation
Principles of Traditional Animation(:nl:)

Design by N.Design Studio, adapted by solidGone.org and IDUX
Powered by pmwiki-2.2.86