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(:nl:)The storied School of Visual Arts, in New York, just published a list of required reading for the incoming class of students in its MFA interaction-design program.

'''The Fundamentals'''

* About Face 3: The Essentials of Interaction Design, Alan Cooper, Robert Reimann, David Cronin * The Design of Everyday Things, Donald Norman * Designing Interactions, Bill Moggridge * Designing for Interaction: Creating Smart Applications and Clever Devices, Dan Saffer * Designing for People, Henry Dreyfuss

'''Information Design'''

* Envisioning Information, Edward R. Tufte * Graph Design for the Eye and Mind, Stephen Kosslyn * Powers of Ten, Philip Morrison, Phylis Morrison and the office of Charles and Ray Eames * The Visual Display of Quantitative Information, Edward Tufte * While Youíre Reading, Gerard Unger

'''Networks and Data'''

* How to Lie With Statistics, Darrell Huff, Irving Geis * Global Networks, Robert Hobbs, Mark Lombardi, Judith Richards

'''Physical Computing and Electronics'''

* Getting Started with Arduino (Make: Projects), Massimo Banzi * Getting Started in Electronics, Forrest M. Mims III * Physical Computing: Sensing and Controlling the Physical World with Computers, Tom Igoe, Dan OíSullivan

'''Storytelling and Visual Narratives'''

* Comics and Sequential Art, Will Eisner * Sketching User Experiences: Getting the Design Right and the Right Design, Bill Buxton * Understanding Comics: The Invisible Art, Scott McCloud

'''Usability and Web Design'''

* Building Accessible Websites, Joe Clark * Donít Make Me Think!, Steve Krug * The Trouble with Computers: Usefulness, Usability, and Productivity, Thomas Landauer

See also:

* The Architecture of Happiness, Alain De Botton * Cradle to Cradle: Remaking the Way We Make Things, William McDonough and Michael Braungart


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