Designing for Social Media
1. Introduction
Discussion:
- Introductions, background, and expectations of the class
- How has social media changed, affected, or influenced you?
2. Social Media vs. Social Networks
Discussion:
- What is the difference between social media and social networks?
- User Generated Content (UGC) - people participate in the creation and modification of content
- Social networks reflect one's connections and associations, the paths across which we share information
- There is a blurry line between social media and social networks: is a conversation within a network content to be shared with others within extended networks or outside of a network?
- When does a conversation become content?
- Does a conversation about shared content become part of that content?
Resources:
Readings:
3. Why Do People Use Social Networks?
Example Social Networks and Sites:
- Google+
- Professional Networking:
- Video Services:
- Photography:
- Flickr
- Instagram, TwitPic, PicPlz, Hipstamatic, etc.
- News and Information Sharing:
- Bookmarking:
- Blogging:
- Geolocation:
- Shopping:
- Community Forums:
- News:
Functions (what sites and services offer):
- Blogs
- Micro-blogs
- Videos
- Photos
- Chat
- Comments, ratings, and reviews
- "Friending"
- Professional networking
- Podcasting
- Social bookmarking
- Forums, discussions, and Q&A
- Information and news
- Location / Geolocation
- Politics
- Gaming
Purposes (why people use them):
- Conversation and connecting
- Sharing
- Bonding
- Networking
- Collaborating
- Work and business
- Learning
- Social credibility, social currency, and popularity
- Validation
- Playing and gaming
- Avoidance, hiding, and insecurity
4. Who is participating, and what are we doing?
Demographics:
- Age in 2010 in USA
- 18-22 (16%)
- 23-35 (32%)
- 36-49 (26%)
- 50-65 (20%)
- 65+ (6%)
- Sex in 2010 in USA
- Male (44%) - except LinkedIn (63% male)
- Female (56%)
Who is in our networks?
- High School Friends (22%)
- Extended Family (12%)
- Coworkers (10%)
- College Friends (9%)
- Immediate Family (8%)
- Voluntary Groups (7%)
- Neighbors (2%)
What are we doing (on Facebook) everyday?
- Update own status (15%)
- Comment on other’s posts (22%)
- Comment on other’s photos (20%)
- “Like” other’s content (26%)
- Send private messages (10%)
Self-described types of Social Network Systems (SNS) users (do these at least once per month):
- Creators (24%) - generate content
- Conversationalists (33%) - update status, post messages
- Critics (37%) - rate, review, and comment
- Collectors (20%) - RSS, add tags, vote
- Joiners (59%) - maintain social profile
- Spectators (70%) - consume content, read, watch, listen
- Inactives (17%) - none of the above, do not participate
Why do we participate? (Summer 2011)
- Feel part of a community (31%)
- Peer recognition (28%)
- Participate with people or brands you like (9%)
- Make money (6%)
- Recognition from colleagues (4%)
- Other (22%)
5. Personal vs. Organizational Use
Personal Brand
- Justin Seeley's Designing for the Social Web
- Have a social strategy: where do you need to be? Find the community and listen to it.
- Consistency promotes awareness: be consistent and recognizable across multiple sites and services.
- Cross-pollination: include links to all of your online locations everywhere, and give people the ability to easily share everything you produce.
Organizational Brand
- The Relationship with customers
- Participation vs. control
- Listening vs. shouting
- Soliciting feedback and comments
- Handling complaints
- Vetting product ideas and new product testing
- Identifying and rewarding brand ambassadors
Examples:
- Animal Planet (Facebook)
- Red Bull (Facebook)
- Kraft Foods (Facebook)
- Taco Bell (Twitter)
- Virgin America (Twitter)
- Jet Blue (Twitter)
- Starbucks (Twitter)
- Dunkin Donuts (Twitter)
- American Red Cross (Twitter)
- Old Spice (Web site)
- The Marmarati (Campaign)
- ROM Chocolate (Campaign)
- Chris Spooner (Individual)
- Lady Gaga (Individual)
- Cristiano Ronaldo (Individual)
Where do social interactions occur?
- On-domain vs. off-domain experiences
- Bring the people to you
- Go to where the people are
- Which is more difficult?
- Which is more effective?
- Why are there "control issues"?
Moderation and Control
- Cannot make community happen, but can provide the opportunity
- Cannot control the conversation, but can participate in it
- Cannot force the direction, but can hint or influence
- Cannot create trust, but can be trustworthy
How large are our social networks?
- Dunbar's Number
- About 150, but then what happens?
- Strong ties vs. weak ties
- Our acquaintances and extended networks, not our closest friends, are our greatest source of new ideas and information
6. Designing Social Experiences
Sharing:
- What do people want to share?
- Why do they want to share it?
- Who do they share it with?
Tools:
- Facebook Like and Share
- Tweet This
- Google +1
- AddThis
- ShareThis
- Wordpress Sociable plug-in
Readings:
- Brian Solis: Convergence of Media and Influence
- Part 1: Digital Darwinism: Who's Next?
- Part 2: Social Media’s Impending Flood of Customer Unlikes and Unfollows
- Part 3: Social Media Customer Service is a Failure!
- Part 4: We are the 5th P: People
- Part 5: I Think We Need Some Time Apart
- The Beginning of the End of Business As Usual
- The Socialization of Business: Your Dirty Little Secrets are No Longer Secrets
- Social Business Takes a Human Touch, No Really
Placing sharing opportunities:
- In their path
- Near the content of interest
- Behavioral Triggers
Encouraging participation:
- Social currency and social credibility
- Points and credits
- Earnings scale
- Public recognition
- Access and special or elite status (privilege and exclusivity)
- Scarcity (limited amount or number)
- Urgency (limited time or duration)
- Beta testers
- Brand ambassadors
- Social influence
Social Media Influence:
- Ten Tools for Measuring Your Social Media Influence
- Klout, PostRank, TwentyFeet, PeerIndex, Empire Avenue, Sprout Social, Crowdbooster, Twylah, My Web Career, Appinions
- The Six Factors of Social Media Influence
- Credibility (expertise in a specific knowledge domain)
- Bandwidth (ability to transmit expert knowledge)
- Relevance (information offered matches information needed)
- Timing (information available at the right time)
- Alignment (information available in the right place)
- Confidence (how much the recipient trusts the expert)
Social networks and social media across cultures?
- Are there differences in attitudes toward and behaviors on social networks in different cultures?
- Expectations and values within vs. among cultures?
- Group polarization effect and stereotypes
- Recognition of the greater humanity
7. Privacy, Persuasion, and Trust
Privacy:
- Who owns your content? data? history? life?
- How do we decide what to share and with whom?
Trust:
- Facebook users are more trusting
- Social network (SNS) users are more trusting than non-Internet users
- Pew Internet: Social networking sites and our lives
Persuasion:
- PET: Trust, Emotion, Persuasion, Commitment
- BJ Fogg's research (Stanford):
- Motivation
- Pleasure / Pain
- Hope / Fear
- Social Acceptance / Rejection
- Ability / Simplicity
- Time (not simple if we don’t have enough)
- Money (not able if we don’t have enough)
- Physical Effort
- Brain Cycles / Cognitive Load
- Social Deviance (not simple if I must go against the norm)
- Non-Routine (not simple if it is not familiar)
- Triggers
- Sparks - a trigger that motivates / initiates behavior (enhances motivation)
- Facilitator - a trigger that makes behavior easier / directed (enhances ability)
- Signal -a reminder to perform a behavior (when both motivation and ability are present)
- Motivation
8. Social Strategy
Defining a social strategy:
- Content (what will we contribute?)
- Participation (how will we interact?)
- Place (where will we participate?)
- Frequency (how often will we participate?)
- Influence (who can influence others?)
- Errors (how will the inevitable mistake or misjudgment be handled?)
- Escalation (how to handle conflict?)
- USAF Rules of Engagement
- Concur (positive, accurate) - allow, possibly reply and share
- Troll (bashing and denigration) - monitor and escalate
- Rage (anger, satire, rant) - monitor and escalate
- Misguided (erroneous content) - fix the facts
- Unhappy (negative experience) -address and rectify
- USAF Response Considerations
- Transparency - disclose your identity and involvement
- Accuracy - cite sources with references, data, and links
- Quality - take the time to craft good responses
- Tone - respond in an appropriate voice and tone
- Reference - refer to other relevant sites and resources
- USAF Rules of Engagement
9. Metrics and Measurements
Measuring the performance of a social media effort:
- Web analytics
- Counting likes, shares, and tweets
- Social media analytics
- Influence (advocates and detractors)
- Mentions
- Sentiment
- Affinity
- Virality
- cross-channel + rate of spread + range (depth or extent of spread)
Steps to measure social media efforts:
- Define measurable behaviors (KPIs, or Key Performance Indicators)
- Number of followers or re-tweets or new subscriptions
- Number of customer contacts, suggestions, complaints, etc.
- Consider absolute vs. relative measures (e.g., total number vs. rate of change)
- Configure analytics services
- Identify sources of incoming traffic
- Use campaigns and events that can be tracked
- Track which sharing options are being used
- Use specific social media analytics tools
- Study and understand the social metrics
- Quantitative data (Likes, re-tweets, clicks, page views, time of day, number of comments etc.)
- Qualitative data (language, location, profiles, followers, comment keywords, etc.)
- Loyalty data (mentions, sentiment)
- Review and revise the social strategy based on performance
- Is content properly targeted and in the right format?
- Change the rate of publishing? Too much? Too little?
- Do you understand the target audience needs and expectations?
- Are you engaged in a conversation with the audience?
- Who does your audience follow? What are they doing that you are not?
- Are you performance goals realistic?
What is the value of sharing?
- Is the social value the same if many share and few do vs. few share and most do?
- Is it better to have many people with weak affinity share vs. fewer people with strong affinity share?
- If no one does anything with what has been shared, what is the value of the content?
- How does one measure the ROI (return on investment) for the actual cost of content production when the desired outcome is brand identity and strength?
10. Class Project
Create a social media project for:
- Company / brand (e.g., KitchenAid, Ford Motor Company)
- New product or service (e.g., Nook eBook Reader, Quora)
- Interest community (e.g., Locavores, Steampunk)
- Location community (e.g., San Francisco, Desert Dwellers)
- Non-profit / philanthropic organization (e.g., Cure Cancer, Clean Water)
Identify the components:
- Hub (Key point of interaction and engagement) (Facebook? Web site? Mobile application? Other existing SNS?)
- Channels (Twitter, blog, web site, Facebook, other SNS, mobile?)
- Activities (media, contests, games, conversation, rate/review/comment, participate, vote, submit, download, modify, etc.)
Create a plan:
- What will you post and contribute? (updates, opportunities, seed content)
- What do people want or need to do?
- How will you engage people?
- What will your hub connect to?
- What is the value to people? What will they gain?
- What is the value to your organization? What will you gain?
- What are your metrics of success?
Create a design for your social media engagement:
- Screenshots of similar sites, services, and features
- Sketches of web pages, mobile sites, web apps, and/or mobile apps
- Wireframes (for increased fidelity)
- Storyboards (to describe the sequence of actions and interactions)
- Click-through (to illustrate and validate the interactions)
Share your social media plan and strategy with the class!